A Lo-Fi Unreal Engine Experiment in Scripted Worlds, VR, and Real-Time Camera Rendering

Celestial Vistas is a lo-fi technical experiment, not a finished art piece. The goal was to prove out the plumbing: building Unreal Engine 5 levels entirely from code, driving smooth real-time camera movement, running the same scenes in PC VR, and rendering them offline at 4K. The three worlds are deliberately simple test scenes, a forest lake under a ringed planet, a moonlit garden, and a mushroom grove, so the work could focus on the pipeline rather than polish. None of it was hand-placed in the editor. Python editor scripts build the levels: terrain, foliage, lights, procedural materials, and authored camera paths. Rebuilding a world is a single command, and a scripted validator checks it before anything gets rendered.